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oVRshot Game character

Character model for the VR game oVRshot.
Modelled in Maya and surfaced in Substance Painter using some materials made by myself in Designer.

The character was made with VR in mind making them very efficient in terms of performance as well as removing feet and arms (to avoid IK weirdness that often arises in VR)

Martin moen ovrshot render red 02

Red Team

Martin moen ovrshot render red 03

Red Team

Martin moen ovrshot render green 01

Green Team

Martin moen ovrshot render green 02

Green Team

Martin moen ovrshot render red 01

Red Team

Martin moen oculus gallery01

character in action in the game

Martin moen oculus gallery03

The character model was also posed and placed as props in the environment

Martin moen oculus gallery04

View shooting from the player's perspective

Martin moen oculus square

Some promo art using the character

Martin moen landscape idea04

the hands were rigged and animated into poses. These fit the Oculus finger tracking gesture allowing the player to point, make a fist, do the finger pistol and give thumbs up