After making a lot of tapestries for the Skyblivion project I wanted to see if I could make a nice tapestry shader in Unity. Using shadergraph I made a small shader that simulates wind, the user can also control the overal strength of the swaying as well as the random "gusts" of wind. Screenrecording was done directly from Unity.
Please note: The tapestries were made by me for the Skyblivion project, the wall and floor texture was found online at texturecan(not my work): https://www.texturecan.com/
screenrecording of the Unity scene