Technical artist working at Aker Solutions; pipeline engineering, tool development, asset implementation and animations
Ba in Game Design and Production from Nord University in Steinkjer, Norway. Here I, together with classmates, started a student company in which I was one of two artists. One of our product here won "Design of the year" at Norwegian Game Awards 2017.
Founded WLG after studies with three others that went on to develop and release four games: Three for mobile and one for standalone VR. At WLG I was the only in house artist creating assets from the concept stage to game ready and was overseeing the entire look and feel of the games.
Started as Junior Artist at OSC, before getting promoted to technical artist. Together with the art lead we significantly reduced time used on assets (from weeks to days) through standarizations, tools and workflow improvements. Functioned as the lead artist during the last year working at OSC.
Moved over to the visualization department at Aker Solutions Verdal, working on moving their workflow into using Unreal Engine and real time rendering.