Awarded "Design of the year" at Norwegian Game Awards 2017 produced and published by Window Licker Games for Android and iOS.
My roles in the game was mostly the background and environment art. We aimed for a retro feel for the game using the color pallets from the NES as a foundation, and used 32x32 as a base size for all the assets. The importance for me was to create tileable assets that still could create clear, stylized and exciting levels. Always aimed for assets like traps and pressure plates would read well against the floor and wall tiles so that the player could easily plan the optimal route on every level.
Development time: 5 months
Shine animation
Gameplay video