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Gamejam Games

A small collection of various gamejam projects I have been a part of.

We Were 20. Team size of 3. Made in Unity. I worked on environment art, asset implementation, Post processing, shaders and particles. https://moeren.itch.io/we-were-20

We Were 20. Team size of 3. Made in Unity. I worked on environment art, asset implementation, Post processing, shaders and particles. https://moeren.itch.io/we-were-20

Space Escape. Made in Unity. Team size 2. Made and implemented all the visual assets, shaders, post processing and particles. https://moeren.itch.io/space-escape

Space Escape. Made in Unity. Team size 2. Made and implemented all the visual assets, shaders, post processing and particles. https://moeren.itch.io/space-escape

Panamazon. Team size 2. Made and implemented all the visuals assets as well as setting up prefabs with collision and physics properties. https://moeren.itch.io/panamazon-think-outside-the-box

Panamazon. Team size 2. Made and implemented all the visuals assets as well as setting up prefabs with collision and physics properties. https://moeren.itch.io/panamazon-think-outside-the-box

Waagh! Made in Unity. Team Size 2. Made and implemented all the visual assets, shaders, post processing and particles.
https://moeren.itch.io/waagh

Waagh! Made in Unity. Team Size 2. Made and implemented all the visual assets, shaders, post processing and particles.
https://moeren.itch.io/waagh

Catatouille, made in Unity. Team Size of 3. Made the mixing and brewing mechanics, the ingredient visuals and particles.
https://moeren.itch.io/catatouille

Catatouille, made in Unity. Team Size of 3. Made the mixing and brewing mechanics, the ingredient visuals and particles.
https://moeren.itch.io/catatouille