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oVRshot

nominated "BEST FUN FOR EVERYONE" at Spillprisen 2018

My main role in the development was creating and implementing most of the art assets seen in the game; everything from enviromental modelling, character modelling, surfacing, UI elements, particle textures and overall design.

Launch Trailer

VR character in red team skin

VR character in red team skin

modular wall assets put together. It was important to keep everything modular for the level designers

modular wall assets put together. It was important to keep everything modular for the level designers

examples on some of the prop assets

examples on some of the prop assets

in-game environment

in-game environment

in-game environment

in-game environment

in-game environment

in-game environment

in-game environment

in-game environment

marketing poster

marketing poster

marketing poster

marketing poster